Tuesday, January 29, 2013

Character Profiles and Avatars

Few things are greeted with more annoyance and complaint than the announcement that students will be expected to do homework over the weekend, so when I broke the news that I wanted each of the players to bring me character descriptions on Monday morning, I did so tentatively, expecting wild protests. (Writing exercises are the most dreaded.) What I got was amiable consent, especially when I mentioned that the reward for completing this project would be 5 XP. It wasn't, I told them, compulsory.  To my continued awe, not one of the children chose to skip the description. My words cannot express the results, so I've opted for simply reproducing them here, along with the avatars they each carefully made following Final Fantasy 2 cross stitch patterns:*


The Goblin Mage of Always and Cleverness - Goblin Mage


"The Goblin Mage of Always and Cleverness was born in The Caves of Nogobelinious Enterous in the last days of the council of elves. His home was known to thousands of nameless goblins who lived for many years without any concerns. After he heard of wizards and powers beyond goblin history, he set off on a mission to find and enslave the wisest living wizard. After two years of searching, he found the name of The Great Wizard Nohidaw in the Valley of Shhh. In anger, for the discovery that Nohidaw was not a know-it-all at all, The Goblin Mage of Always and Cleverness destroyed Nohodaw’s home and stole his star. This goblin travelled for many years in search of another wizard, but eventually decided to give up. He then earned gold by using his knowledge to give information to people who were willing to pay in gold. He also occasionally practiced magic with his stolen staff. For an unknown reason, the practice of this magic caused letters to appear on his neck. In no time The Goblin Mage of Always and Cleverness had the seven letters 'T. G. M. O. A. A. C.' stained on himself. From this, 'The Goblin Mage of Always and Cleverness' was what he became known as for hundreds of years."


Dragidore - Elf Rogue


"My character’s name is Dragidore. He was born in the forest with all the other woodland elves, but his hair never grew longer than his chin. When he grew older, he became a thief and got into so much of trouble with the council, he was banished from the land. He resisted, so they murdered his father, and he swore revenge. In time, he invented the hidden blade which he used to assassinate the second and fourth in charge of the Elf council. Dragidore will not rest until the Blood of Horbak (the leader of the council) is on his hands. Horbak is the one who put a blade through Dragidore’s father’s heart. Dragidore usually gets information from a goblin named Ogmoac about Horbak, but other times he will send out a spy. Even today, he is still trying to find Horbak so that he can kill him."


Kathrine - Vampire Mage



"Kathrine was born in a small Celtic town in ancient Britain sixteen years before King Arthur drew Excalibur from the rock. Her father was a man of great intelligence who later came to be known as the wizard Merlin. During the battle between King Arthur and the Anglo-Saxons, Kathrine was badly wounded and lost a lot of blood. To prevent the death of his daughter, Merlin uncovered an ancient spell that would return her strength. To seal the spell, she drank her father’s blood and thus became a vampire. When Kathrine’s village became aware of what she had become, they called her a witch and wanted to burn her at the stake. Merlin learned of their plans and arranged for his daughter to flee to the land across the sea. Kathrine took with her all of her father’s books of medicine and magic. She never forgot what her father taught her. Years later, Kathrine learned that the villages had murdered her father once they realized he had helped her escape. Kathrine returned to the place she had once called home and took revenge on the entire town, feasting on half and turning the rest into vampires. This is when Kathrine began her reign of terror. She is still, to this day, the most dangerous being alive. Well, in her case, not alive."


David - Vampire Warrior


"I became a vampire because I chose it because vampires are cool. I am a warrior and I have a sword, a big sword. My character became a vampire because he had a bottle of blood and he drank it and that’s how he became a vampire. My vampire is good. My sister is a werewolf. I hate Dracula because he’s scary and I’m also scary but I’m good."


Wolf - Werewolf Warrior


"He has red eyes and he does not fight, he just bites people. He has black armor and he has a knife but he only kills bad werewolves and bad people. He’s a vampire werewolf. When it’s night time, the sun’s black, and only I can see the sun when it’s night because I’m a werewolf vampire. When I see it, it’s yellow."

*The youngest two needed help with their avatars and, for the most part, dictated their characters' stories.

Monday, January 21, 2013

Quest 1 - Game Manual

Introducing the game to the students went well. None of the students opted out. One of them instantly declared English her new favourite subject. I overheard one of the students planning his character before he'd even had his introductory lesson with me yet.

After explaining as much as I could about Wordhammer, I issued each student a 'Game Manual' - made from nothing more intense than a combination of printed out pages in a plastic flip folder. Each manual includes a Welcome Sheet and Glossary, a list of Races and Classes, a list of Achievements, an HP and XP Chart and a basic overview of what earns what XP.


The first step was to choose a race and a class. After much internal debate and serious discussion, the students each made their choices official by highlighting or colouring in their selections.

(I apologize for the dismal photos. My camera is terrible and my photography skills worse.)


I had each student draw a picture of their character to use as the cover for their Game Manual.

The efforts of my two youngest students - a Vampire and a Werewolf, both warriors

As quests, I gave them the simple tasks of reading through their game manuals and choosing a character name. The results:

List of Wordhammer Characters

Wolf - Werewolf Warrior
Wolf is five years old. She planned to be a troll until she saw the werewolf. The suggestions of fairy or mermaid were met with scorn.

David - Vampire Warrior
When asked to choose a character name, David modestly put forward his own. He understands why other people may want to change their names. Poor things.

Kathrine - Vampire Mage
Kathrine has rewritten history and legend in her character's biography without batting an eye. She also assures me that her name is not misspelled - it's meant to be spelled this way because of things. 

Dragidore - Elf Rogue
Dragidore has plans to become a magician, and takes his role as a rogue very seriously. This does involve a certain amount of living-on-the-edge for the rest of us, not to mention a fairly constant need for updated classroom rules.

The Goblin Mage of Always and Cleverness - Goblin Mage
Goblins, the Goblin Mage of Always and Cleverness tells me, have different ways to humans. Better ways. Grander names, to start with.


More has happened since this, but I'll post about that at a later stage. What I can say is, so far, Wordhammer seems a success.

Thursday, January 3, 2013

The Story

As an English tutor and gamer, the discovery of a movement known as "ClassRealm" instantly sparked my imagination. I've had a lot of fun putting together races, classes and achievements for my own version of Classrealm: Wordhammer.

"ClassRealm is a customizable classroom management system built on role playing themes. Teachers can use ClassRealm to set up specific goals and achievements for individual students or entire classes, as well as to track student data and progress. Students can earn achievements and experience points by doing a wide array of school related tasks such as doing well on tests, helping others, and reading extra books. Parents can use ClassRealm to follow their child’s many adventures online and can even create personalized side quests. ClassRealm makes learning a grand adventure! "

A little nerdy, and a hint of adults trying too hard to 'make learning fun', sure, but I can't imagine one child who won't want pick earning XP and gaining rewards over traditional, slogging through work for the grand prize of highly annoyed parents demanding what they're paying school fees on as it doesn't seem to be the education of their child. With a new school year starting soon, I can't wait to see how this game plays out. This blog is to keep track of the adjustments made to the structure of the game, and progress of the adventurers.